Psyonix Outlined Rocket League March Update

As previously said by Psyonix, the Rocket League March Update has been live on all platforms on March 10. In the update, players can now trade in Blueprints to get the ones with higher rarity. There are also some adjustments to default settings in camera, controls and interface. Moreover, the March Update is the final update for Mac and Linux versions of Rocket League. If you have played the game on MacOS or Linux, you can request a refund through Steam. All refund requests must be received by June 10, 2020.

The full patch notes are listed below for you to check. You can read them carefully before starting to explore new content in the game.
Blueprint Trade-in
Once the update is live, you’ll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return!

Fix for Inventory Filters
Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You’ll even be able to change item tabs while keeping your filters. This also means you’ll be able to trade in items of a specific rarity, and those filters will remain active after the trade. We hope this makes the trading process a bit easier.

Changes to Default Settings
We’ve made some slight adjustments to default settings for players picking up Rocket League for the first time. The new settings should make it easier for new players to see the field and control their car. These changes will not affect anyone’s modified control scheme or camera settings, but if players are using current default settings, they will change to the new default settings after the update. Here’s what’s changing:

Default Camera Preset
Distance increased from 260 to 270
Stiffness increased from 0.3 to 0.5
Camera Shake intensity reduced for most actions
“Legacy” Camera Preset added for players who prefer the original default settings

Controller Deadzone value reduced from 0.3 to 0.2
Dodge Deadzone value increased from 0.5 to 0.8
Reduced the intensity of controller vibration at the default setting
Boost now only vibrates the controller when Boost is activated, and not while it remains active.
The “Medium” and “High” Vibration settings use the old Vibration

Nameplates are now “Always Visible” by default.
Team Colored Boost Meter is now enabled by default.

Dynamic Range Controls for Game Audio
We added HDR Audio to Rocket League in August’s Season 12 Update, but soon you’ll have even more control over the sound of the game. The March Update will add Dynamic Range Presets. In the “Audio” tab within the options menu, you’ll find a new dropdown menu that contains Dynamic Range Presets. Here’s how those presets will affect the game’s audio:
Medium (Default)
Medium will provide the most balanced audio mix for headphone users, and is a similar profile to the game’s current mix.
Low (Night)
Low is designed for listening at very low levels. Loud sounds become quieter and quiet sounds become louder, and we also remove some sounds that are less important. We do not recommend using this setting on high-fidelity systems or when playing Rocket League at high volume.
High (Theater)
This is the best mix for those who play Rocket League at high volume or with high-quality sound systems. Loud sounds will be more vibrant and explosive, and quiet sounds like crowd noise and ambience will be less overpowering, helping to add a more dynamic experience.

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